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They generally stay on the move and have a habit of appearing in unexpected places, and won’t hesitate to throw grenades or even fire RPGs at players, which makes playing against them challenging and unpredictable. One of the biggest things that helps the co-op feel like a main attraction rather than a distraction from PvP is the improved enemy AI. Being the last member of your team alive, with your entire team spectating as you try and complete the next objective so they can respawn, is fantastically tense and very rewarding if you manage to pull it off if your entire team perishes, the round will end. Spawns are limited, such that you only respawn when an objective is completed. After you capture a control point, there is a random chance of an enemy counter-attack. The Checkpoint mode sees you and up to seven teammates working your way through each level, capturing control points and destroying weapons and ammo caches defended by AI soldiers. Playing with others against the AI proves to be a much more enjoyable experience, and not only does this mode make for a great way to learn the maps and weapons, it might be where the most consistent fun and intense action is to be had with Sandstorm. The focus is once again squarely on multiplayer there is a well done tutorial mission, and you can play offline, but the modified version of the co-operative Checkpoint mode doesn’t work as well solo as you can’t coordinate with your AI team about what doors to cover while defending, etc., which makes success in solo missions almost impossible. You can play co-operatively against bots, or against other players, in a variety of objective-based modes that all return from previous games. If you played either the first Insurgency or the World War 2-themed follow-up Day of Infamy, you will have a pretty good idea of what you are getting yourself into with Sandstorm.